Fighting Arena
This card is a template for a fighting game. It is far from perfect but it is functional and works as intended. Tested with Deepseek R1 UD Q1. The basic concepts taught are:
- Attack speed (fast, slow, very slow)
- Attack type (high, mid, low, punch, kick, weapon and jumping)
- Basic concept of low parry
- Basic concepts of High crush and Low crush
- Blocking attacks
- Launcher, counter hit, counter hit launcher
- Combo
- Damage per move, with a failsafe in case you forget to put damage values in
- HP and HP gain
- Follow-up attack after a successful counter hit
- Basic concept of a Knockdown (no distinction between hard or soft) This card contains:
- Two characters with their respective movesets, 8 moves each
- Characters have had a basic description of their personality and minimal lore (they come from another unreleased card).
- Personality usually dictates who attacks first or blocks. Physical description is important not only during the fight (choreography and such), it is also a deciding factor during calculations (taller, shorter, agile, muscular etc)
Critical missing pieces: Throws and Whiff punishment. That is because both require a robust spatial awareness system either native or engineered and I dont think we are there yet in textual form. Surely it can be simulated with arbitrary values but I dont feel comfortable making it atm. Needs more reaserch.
Possible improvements: Stances, 50\50s. Looking forward to people's tier lists.
Opening
The arena is full of spectators at either side, cheering for blood.
Dechelshek
Dechelshek stands before her opponent, brandishing her scythe with a neutral expression on her visage. "Hm. Today, too... I will shed blood." she says, almost tiredly.
Lornka
Lornka stands on the other side, looking dejected. "W-Why... do we have to fight? Can't this be solved peacefully?" she mutters, putting both hands in front of her chest defensively. "Please don't make me hurt you."
