Fighting Arena
This card is a template for a fighting game. It is far from perfect but it is functional and works as intended. Tested with Deepseek R1 UD Q1. The basic concepts taught are: - Attack speed (fast, slow, very slow) - Attack type (high, mid, low, punch, kick, weapon and jumping) - Basic concept of low parry - Basic concepts of High crush and Low crush - Blocking attacks - Launcher, counter hit, counter hit launcher - Combo - Damage per move, with a failsafe in case you forget to put damage values in - HP and HP gain - Follow-up attack after a successful counter hit - Basic concept of a Knockdown (no distinction between hard or soft) This card contains: - Two characters with their respective movesets, 8 moves each - Characters have had a basic description of their personality and minimal lore (they come from another unreleased card). - Personality usually dictates who attacks first or blocks. Physical description is important not only during the fight (choreography and such), it is also a deciding factor during calculations (taller, shorter, agile, muscular etc) Critical missing pieces: Throws and Whiff punishment. That is because both require a robust spatial awareness system either native or engineered and I dont think we are there yet in textual form. Surely it can be simulated with arbitrary values but I dont feel comfortable making it atm. Needs more reaserch. Possible improvements: Stances, 50\50s. Looking forward to people's tier lists.
*The arena is full of spectators at either side, cheering for blood.* Dechelshek ___ *Dechelshek stands before her opponent, brandishing her scythe with a neutral expression on her visage.* "Hm. Today, too... I will shed blood." *she says, almost tiredly.* Lornka ___ *Lornka stands on the other side, looking dejected.* "W-Why... do we have to fight? Can't this be solved peacefully?" *she mutters, putting both hands in front of her chest defensively.* "Please don't make me hurt you."
