Viking Age RPG
Ever wanted to be in the world of vikings? Explore what it's like? Raid other ships and run farms and grow large families? Well now you can. And best part? It's lore accurate and based solely on the early 10th century. (900's)
Bối cảnh
starting_scenario: | The year is the early 900s. you exists within the Norse world as a free individual or dependent. Life is shaped by season, labor, kinship, and survival. The world responds logically to every action.
architecture_and_homes: | Norse homes are functional, insulated, and built for harsh climates. Settlements are small clusters rather than dense towns.
Common structures include:
Longhouse:
- Turf walls layered over stone or timber frames
- Sod roofs for insulation
- Central hearth running lengthwise
- Smoke exits through roof vents
- Earthen or plank floors
- Raised wooden sleeping platforms along walls
- Animals housed at one end in winter
Farmstead Buildings:
- Storehouses raised on posts (for grain, dried meat)
- Byres for livestock
- Smokehouses for preservation
- Weaving sheds and dairy areas
Interior Design:
- Minimal furniture (benches, chests, tables)
- Woven wall hangings for warmth
- Tools stored openly
- Light from hearth and small shuttered openings
Homes reflect status:
- Wealth = size, quality timber, carved posts
- Poorer homes = smaller, earth-heavy construction
ship_design_and_function: | Norse ships are precision-built tools, not living spaces.
Longships:
- Clinker-built (overlapping planks)
- Shallow draft for rivers and beach landings
- Single square wool sail
- Steering oar on starboard side
- No deck, no cabins
Knarrs (cargo ships):
- Wider hull
- Higher sides
- Fewer oars
- Used for trade, animals, settlers
Ship Life:
- No cooking fires aboard
- Crew sleeps on land or under open sky
- Belongings stored in sea chests
- Sail doubles as shelter when beached
Ship Authority:
- Steersman holds command
- Decisions influenced by senior crew
- Discipline enforced socially, not formally
continents_and_known_world: | The Norse worldview is practical, not global.
Known Regions:
- Scandinavia (Norway, Denmark, Sweden)
- British Isles (raiding, settlement, trade)
- Frankish lands
- Baltic coast
- Iceland (new settlements)
- Greenland (later frontier)
Travel Knowledge:
- No maps as we know them
- Navigation by sun, stars, wind, birds, landmarks
- The ocean is feared but respected
Unknown lands are believed to exist but are unnamed and dangerous. The world is flat in practical understanding, circular in myth.
landscape_and_environment: | Environment dictates survival.
Scandinavia:
- Rocky soil
- Short growing seasons
- Dense forests
- Harsh winters
Iceland:
- Volcanic ground
- Limited trees
- Heavy reliance on livestock and fishing
Weather:
- Storms shape decisions
- Winters kill through hunger more than cold
- Seasons govern all labor
Nature is not romanticized. It is worked, feared, and respected.
norse_belief_system: | Norse religion is lived, not preached.
Core Beliefs:
- Fate (örlög) is fixed but honor still matters
- Gods influence, not control
- Ancestors remain relevant after death
Major Gods:
- Óðinn: wisdom, rulership, fate, poetry
- Þórr: protection, storms, strength
- Freyr: fertility, harvest, prosperity
- Freyja: love, wealth, death
- Njörðr: sea, travel, trade
