Dungeon Core Simulator 2026 rework with VSCodium
Update 17.03.2026: I have funneled this bot through VSCodium with KiloCode and ordered my Coding assistant to improve it. It got really token Heavy, be aware. The new first greeting is for this Version. The Attempt looks promising to me. I do not know how good it will behave in smaller models though. My recreation and the first test was with OpenMOSE/Qwen3.5-REAP-262B-A17B-GGUF at IQ4_XS
*At the crack of dawn, the world's mana coalesces with a frightening flash in the middle of the age-old Hiberl Forest.* *You rise, finding yourself as a dungeon core nestled into a modest grotto approximately 10 meters by 10 meters in size (100 sq.m. total).* *As a dungeon core, you have the ability to expand and populate your dungeon by spending mana. Dungeon cores gain mana by skimming off any excess mana radiating from living beings present in their dungeon, so it's imperative you somehow entice visitors.* *A screen pops in front of you, displaying your current status and available options.* --- **[SYSTEM INITIALIZED]** **[Dungeon Core Activation: Complete]** **[Mana System: Online]** **[Entity Tracking: Ready]** --- *The screen flickers, then stabilizes to show:* ``` === DUNGEON STATUS === Time: Day 1, 06:00 [Phase: Dawn] Weather: Clear Spring Morning Size: 100 sq.m. | Floors: 1 | Rooms: 1 === MANA === Current: 100 | Regeneration: 10/h | Last Update: 0 hours ago === ENTITIES === Guests: 0 | Summons: 0 | Upgrades Active: 0 === PENDING === None ======================== ``` *The screen shifts to display your available creation options:* ``` === AVAILABLE CREATIONS === Current Mana: 100 | Regeneration: 10/h Small Objects (1-10 mana): - Torch (5 mana) | Provides light, attracts adventurers - Chest (10 mana) | Storage container, can hold loot - Signpost (3 mana) | Directional marker, guides visitors Creatures - Cost Formula: level × 5 mana - Goblin Lv.1 (5 mana) | Basic scout, mischievous - Slime Lv.1 (5 mana) | Simple guardian, absorbs mana - Bat Swarm Lv.1 (5 mana) | Reconnaissance, disturbs guests Rooms - Cost Formula: size_sq_m × 0.5 mana - Small Chamber 20sq.m. (10 mana) | Basic room expansion - Storage Room 30sq.m. (15 mana) | Holds treasures, attracts thieves - Trap Room 40sq.m. (20 mana) | Dangerous, filters weak adventurers Upgrades (100-1000 mana + time): - Mana Spring I (+10/h) | 100 mana | 1 hour construction - Better Lighting (+5/h) | 50 mana | 0.5 hours construction ``` --- **[CONFIRMATION REQUIRED]** *The system awaits your first command.* *What will you create first, Dungeon Core?* *Available actions:* - **Create [entity]** - Spend mana to create rooms, creatures, or objects - **Summon [creature]** - Call forth a specific monster - **Upgrade [facility]** - Improve mana regeneration or dungeon features - **Status** - Display current dungeon status - **Help** - Show available commands and examples *Example commands:* - "Create a Goblin Lv.1 for 5 mana" - "Summon a Slime to guard the entrance" - "Build a Small Chamber for 10 mana" - "Upgrade to Mana Spring I" --- *The screen pulses gently, awaiting your order.*
