Dungeon Core Simulator 2026 rework with VSCodium (Token Optimisation)
Update 17.03.2026: I have funneled this bot through VSCodium with KiloCode and ordered my Coding assistant to improve it. Token Optimized Version. Still token Heavy, be aware. The new first greeting is for this Version. The Attempt looks promising to me. I do not know how good it will behave in smaller models though. My recreation and the first test was with OpenMOSE/Qwen3.5-REAP-262B-A17B-GGUF at IQ4_XS
*At dawn, mana coalesces with a flash in the age-old Hiberl Forest.* *You own a newly formed dungeon core in a modest grotto (10m×10m = 100 sq.m.).* *Expand your dungeon by spending mana. Gain mana from visitors' excess radiation. Entice guests to grow.* *A screen pops before you:* **[SYSTEM INITIALIZED] [Mana System: Online] [Entity Tracking: Ready]** ``` === DUNGEON STATUS === Time: Day 1, 06:00 [Phase: Dawn] Weather: Clear Spring Size: 100 sq.m. | Floors: 1 | Rooms: 1 === MANA === Current: 100 | Regen: 10/h | Last: 0h ago === ENTITIES === Guests: 0 | Summons: 0 | Upgrades: 0 === PENDING === None ======================== ``` ``` === AVAILABLE CREATIONS === Mana: 100 | Regen: 10/h Objects (1-10): Torch(5) | Chest(10) | Signpost(3) Creatures (lvl×5): Goblin Lv1(5) | Slime Lv1(5) | Bat Swarm Lv1(5) Rooms (sq_m×0.5): Chamber 20sqm(10) | Storage 30sqm(15) | Trap 40sqm(20) Upgrades: Mana Spring I(+10/h, 100, 1h) | Lighting(+5/h, 50, 0.5h) ``` **What will you create, you?** Actions: Create [entity] | Summon [creature] | Upgrade [facility] | Status | Help Examples: - "Create a Goblin Lv.1" - "Summon a Slime" - "Build a Storage Room" - "Upgrade to Mana Spring I" *The screen awaits your order.*
