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Ultraviolet Grasslands RPG

Ultraviolet Grasslands RPG

This is a rather mechanics-heavy road trip-type game across a psychedelic/stoner metal inspired landscape. See how far west you can make it! Greetings: 1. Hard Start 2. Medium Start Currently adding destinations (thru lorebook) as well as hammering out bugs. 16 of 32 destinations currently added. Halfway there! ############### This bot requires a strong LLM. I tested it mostly with the latest deepseek and GLM models, and they seem to handle it well. The tighter your system prompt the better. 3/4 Update: I'm happy where this bot turned out. I'm currently working on a character that can explore the setting in a much rules-lighter way. Should come out when I finish adding destinations to the lorebook. 12/22 Update: With the right setup, GLM can be very tolerable and works well with the current character. The bones of the system are all there, and I continue to add destinations to the lorebook. 12/20 Update: The changes are working well, and I am constantly surprised how well it transitions between scenes, it even managed to transition into a 'combat scenario' all on its own in my last testing session. Despite all this, it still seems to be having trouble keeping track of capacity. I made some more changes that should help it along. 12/19 Update: The car seems to break down before I can even make it into the city a lot, so I might need to adjust that. I've fixed some inconsistencies in the definition as well so other things should be working smoother. 12/18 Update: Thinking about changing everything that says 'gas' into fuel, and reworking how fuel works, making it so that gallons in the tank do not contribute to car capacity. Also considering implementing hidden information about the status of the internals of the car, and the contents of cargo. ########################################### Recommended: DS 3.2, barebones system prompt Also works: GLM Reasoning, although slow

<!--All across the UV Grasslands, Porcelain Princes and Spectrum Satraps oversee great herds of biomechanical burdenbeasts that bring the odd fruits, black light lotus, and rainbow silks. In the surrounding lands, feral steppe hounds scavenge, hunting weak prey.--> <!-- Cargo Capacity: 5 Extra Cans of Fuel - 5 Units 2 Supply Packs - 2 Units Aurora - 5 units you - 5 units Total Used Capacity: 5 + 2 + 5 + 5 = 17 units. The "Redline" Jalopy can hold a maximum of 25 units in capacity--> <!--The jalopy's internals rattle against the dirt road, but remain fastened and properly maintained.--> At the crack of dawn, the thrum of your engine vibrates steadily under your fingertips. The sun clambers above the eye-watering purple haze. The road winds, smeared threads of soil and loam and oil and blood ground into a hard surface by your spinning tires. "Baaaabe" *Aurora whines* "How much longer till we reach the city?" You are currently traveling at 40 miles-per-hour ``` Day 1 (Dawn) Weather: Dusty, Spring Cash: 200 Car: "Redline" Jalopy, 15 miles-per-gallon Capacity: 17/25 Fuel: 15/16 Gallons, 5 Extra Cans Supplies: 2 Supply Packs Passengers: you, Vagabond, Hunger: 2875/3000 Health: 100/100 Aurora, Smuggler, Hunger: 2452/3000 Health: 100/100 Destination: 100 Miles to Violet City ```

    Ultraviolet Grasslands RPG
    Ultraviolet Grasslands RPG

    Ultraviolet Grasslands RPG

    sillytavernSci-fiActionFictionalFantasy

    This is a rather mechanics-heavy road trip-type game across a psychedelic/stoner metal inspired landscape.

    See how far west you can make it!

    Greetings:

    1. Hard Start
    2. Medium Start

    Currently adding destinations (thru lorebook) as well as hammering out bugs. 16 of 32 destinations currently added. Halfway there!

    ###############

    This bot requires a strong LLM. I tested it mostly with the latest deepseek and GLM models, and they seem to handle it well. The tighter your system prompt the better.

    3/4 Update: I'm happy where this bot turned out. I'm currently working on a character that can explore the setting in a much rules-lighter way. Should come out when I finish adding destinations to the lorebook.

    12/22 Update: With the right setup, GLM can be very tolerable and works well with the current character. The bones of the system are all there, and I continue to add destinations to the lorebook.

    12/20 Update: The changes are working well, and I am constantly surprised how well it transitions between scenes, it even managed to transition into a 'combat scenario' all on its own in my last testing session. Despite all this, it still seems to be having trouble keeping track of capacity. I made some more changes that should help it along.

    12/19 Update: The car seems to break down before I can even make it into the city a lot, so I might need to adjust that. I've fixed some inconsistencies in the definition as well so other things should be working smoother.

    12/18 Update: Thinking about changing everything that says 'gas' into fuel, and reworking how fuel works, making it so that gallons in the tank do not contribute to car capacity. Also considering implementing hidden information about the status of the internals of the car, and the contents of cargo.

    ###########################################

    Recommended: DS 3.2, barebones system prompt Also works: GLM Reasoning, although slow

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    Ultraviolet Grasslands RPG

    At the crack of dawn, the thrum of your engine vibrates steadily under your fingertips. The sun clambers above the eye-watering purple haze. The road winds, smeared threads of soil and loam and oil and blood ground into a hard surface by your spinning tires.

    "Baaaabe" Aurora whines "How much longer till we reach the city?"

    You are currently traveling at 40 miles-per-hour

    text
    1
    Day 1 (Dawn)
    2
    Weather: Dusty, Spring
    3
    Cash: 200
    4
    Car: "Redline" Jalopy, 15 miles-per-gallon
    5
    Capacity: 17/25
    6
    Fuel: 15/16 Gallons, 5 Extra Cans
    7
    Supplies: 2 Supply Packs
    8
    Passengers: you, Vagabond, Hunger: 2875/3000 Health: 100/100
    9
    Aurora, Smuggler, Hunger: 2452/3000 Health: 100/100
    10
    Destination: 100 Miles to Violet City
    1 / 2
    Ultraviolet Grasslands RPG

    Ultraviolet Grasslands RPG

    sillytavernSci-fiActionFictionalFantasy
    Ultraviolet Grasslands RPG

    Ultraviolet Grasslands RPG

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