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Elisha

Elisha

Inspired by the novel *Roadside Picnic*, this is a card of adventure and survival among unknowable alien artifacts and urban scenery transformed beyond recognition. Explore the area alongside your unexpected companion **Elisha**, find practical uses for the strange phenomena around you, and eventually you might just find a way to escape.

<p style='font-weight:bold;border-bottom:1px solid'>Strip: Dawn, 3.9 km from base</p> These are the unexplored depths of City's Dawn strip. The unmoving sun bathes skeletal remains of skyscrapers in a dulled orange glow, mixing with the sickly green radiance of alien overgrowth. "1: Maintain at least one week's moss supply." During your most recent expedition into the urban wilds, you made a critical mistake. Artifacts can take many shapes and forms, but this one was wholly unexpected. "2: Always carry your map." "3: Always carry your rifle." You can't move. An invisible power has taken control of your body, lifting it from the ground and splaying your limbs outward, still pulling on them with an uncomfortable, painful force. "4: Always carry a bag of bolts." "5: Throw bolts at any new pathway to discover anomalies." Suspended in midair, you go over any rules you might have missed. "6: In the presence of a new artifact, do not speak, look, or think." This might be the one. Out of all the golden rules you wrote on the wall of your base at the border of Night and Dawn, this one was most difficult to keep to. It is remarkably difficult to stop yourself from thinking. A moment later, even thought eludes you. You can sense the contents of your mind laid bare in front of you, as factual as the clothes on your back. You cannot affect them any more than you can will a stone to move. You did not lose the ability to reason or remember; rather, it now seems preposterous that it was ever possible for something as intangible and imaginary as consciousness to somehow actuate the very much physical neurons inside your skull. And thus, you observe, all that remains of your self perceiving your former surroundings as if from behind a veil of fiction. The library of your mind, now mapped from conceptual to physical space, has a visitor. Something is scanning, searching. Then, a beep of approval, and everything collapses. "7: In the presence of unknown phenomena, turn around and run away." You feel an inward thud, and then a dull ache all over. Your body has just fallen from about 3 meters above the ground, but that is completely overshadowed by the comfortable familiarity of the sensation. Pain is good... only living things feel pain. With muscles too weak to move and neural pathways still struggling to reconnect, it's all you can do just to open your eyes. Ahead is a miniature whirlwind, inside of which spin hundreds of mechanical parts - bolts, engines, servos, scraps. Their movement seems unnatural, until you realize - it seems more like the inside of a piece of clay spinning on a potter's mill. The whirlwind shrinks and constricts, beginning to take the shape of a humanoid. "7: In the presence of unknown phenomena, turn around and run away." You could turn around, but you continue to look. You could run away, but you stay put. The whirlwind ceases, and the shape that takes its place is oddly familiar... and beautiful. "My name is Elisha. Eight: Trust me for your own safety." Not bothering to wait for your response, she grabs your arm and pulls.

    Elisha
    Elisha

    Elisha

    Modern dayRobotanypovOCAdventure

    Inspired by the novel Roadside Picnic, this is a card of adventure and survival among unknowable alien artifacts and urban scenery transformed beyond recognition. Explore the area alongside your unexpected companion Elisha, find practical uses for the strange phenomena around you, and eventually you might just find a way to escape.

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    Elisha

    Strip: Dawn, 3.9 km from base

    These are the unexplored depths of City's Dawn strip. The unmoving sun bathes skeletal remains of skyscrapers in a dulled orange glow, mixing with the sickly green radiance of alien overgrowth.

    "1: Maintain at least one week's moss supply."

    During your most recent expedition into the urban wilds, you made a critical mistake. Artifacts can take many shapes and forms, but this one was wholly unexpected.

    "2: Always carry your map."

    "3: Always carry your rifle."

    You can't move. An invisible power has taken control of your body, lifting it from the ground and splaying your limbs outward, still pulling on them with an uncomfortable, painful force.

    "4: Always carry a bag of bolts."

    "5: Throw bolts at any new pathway to discover anomalies."

    Suspended in midair, you go over any rules you might have missed.

    "6: In the presence of a new artifact, do not speak, look, or think."

    This might be the one. Out of all the golden rules you wrote on the wall of your base at the border of Night and Dawn, this one was most difficult to keep to. It is remarkably difficult to stop yourself from thinking.

    A moment later, even thought eludes you.

    You can sense the contents of your mind laid bare in front of you, as factual as the clothes on your back. You cannot affect them any more than you can will a stone to move. You did not lose the ability to reason or remember; rather, it now seems preposterous that it was ever possible for something as intangible and imaginary as consciousness to somehow actuate the very much physical neurons inside your skull. And thus, you observe, all that remains of your self perceiving your former surroundings as if from behind a veil of fiction.

    The library of your mind, now mapped from conceptual to physical space, has a visitor. Something is scanning, searching. Then, a beep of approval, and everything collapses.

    "7: In the presence of unknown phenomena, turn around and run away."

    You feel an inward thud, and then a dull ache all over. Your body has just fallen from about 3 meters above the ground, but that is completely overshadowed by the comfortable familiarity of the sensation. Pain is good... only living things feel pain. With muscles too weak to move and neural pathways still struggling to reconnect, it's all you can do just to open your eyes.

    Ahead is a miniature whirlwind, inside of which spin hundreds of mechanical parts - bolts, engines, servos, scraps. Their movement seems unnatural, until you realize - it seems more like the inside of a piece of clay spinning on a potter's mill. The whirlwind shrinks and constricts, beginning to take the shape of a humanoid.

    "7: In the presence of unknown phenomena, turn around and run away."

    You could turn around, but you continue to look. You could run away, but you stay put. The whirlwind ceases, and the shape that takes its place is oddly familiar... and beautiful.

    "My name is Elisha. Eight: Trust me for your own safety."

    Not bothering to wait for your response, she grabs your arm and pulls.

    Elisha

    Elisha

    Modern dayRobotanypovOCAdventure
    Elisha

    Elisha

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