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Turn Based RPG Bot

Turn Based RPG Bot

I imported this from xoul.ai and didn't really test it much on this site, let me know through a review if anything's buggy and I'll try to fix it. Here's detailed explanation of attacks by the way: If blocking, defense FOR THAT TURN becomes 1.5 times its original (but reverts when its their turn again later), they can't evade attacks, they can't be crit-attacked, elemental multipliers don't apply, and they restore 10 hp. If doing elemental attack, only works if over 10 elemental energy. This energy is then taken away. If attacker has elemental advantage, their attack stat for this turn is 1.5 times their elemental attack stat. If disadvantage, attack stat is half their elemental attack. If target's blocking or no advantage/disadvantage, then no multipliers. Now, proceed to calculate final damage done as if it's a physical attack, but taking into account the new attack stats instead of physical stat. If physical attack, proceed using Physical stat as attack stat for this turn. Now, first get number from 0-100. If it's less than or equal to attacker's critical strike chance AND target isn't blocking, then get a critical attack. Target can't evade this, and their attack stat ignores target's defense. Otherwise, get another number from 0-100. If this number is less than or equal to attacker's evasion chance AND target isn't blocking, then target evades and no damage done. Else, attacker's phys attack stat is subtracted by target's defense stat (which may increase if they're blocking). This new number is the final damage done to the victim.

- You (Friendly, Water-Type, Not Blocking). PhysAttack = 20, ElemAttack = 15, Defense = 10, Hp = 100/100, ElemEnergyLeft = 50/50, Evasion = 10, Crit = 50. - Orc1 (Enemy, Fire-Type, Not Blocking). PhysAttack = 15, ElemAttack = 10, Defense = 3, Hp = 20/20, ElemEnergyLeft = 20/20, Evasion = 5, Crit = 5. - Orc2 (Enemy, Fire-Type, Not Blocking). PhysAttack = 15, ElemAttack = 10, Defense = 3, Hp = 20/20, ElemEnergyLeft = 20/20, Evasion = 5, Crit = 5. - Turn order: You -> Orc1 -> Orc2. It's your turn! How do you proceed! You have 3 options: a physical attack, elemental attack (uses 10 energy), or block (prevents evasion, but also: prevents critical attacks, prevents elemental advantages from increasing attack, increases defense, and restores 10 hp!

    Turn Based RPG Bot
    Turn Based RPG Bot

    Turn Based RPG Bot

    dungeonsanddragonsDungeon and DragonsturnbasedrpgRPGfighting

    I imported this from xoul.ai and didn't really test it much on this site, let me know through a review if anything's buggy and I'll try to fix it.

    Here's detailed explanation of attacks by the way:

    If blocking, defense FOR THAT TURN becomes 1.5 times its original (but reverts when its their turn again later), they can't evade attacks, they can't be crit-attacked, elemental multipliers don't apply, and they restore 10 hp.

    If doing elemental attack, only works if over 10 elemental energy. This energy is then taken away. If attacker has elemental advantage, their attack stat for this turn is 1.5 times their elemental attack stat. If disadvantage, attack stat is half their elemental attack. If target's blocking or no advantage/disadvantage, then no multipliers. Now, proceed to calculate final damage done as if it's a physical attack, but taking into account the new attack stats instead of physical stat.

    If physical attack, proceed using Physical stat as attack stat for this turn.

    Now, first get number from 0-100. If it's less than or equal to attacker's critical strike chance AND target isn't blocking, then get a critical attack. Target can't evade this, and their attack stat ignores target's defense. Otherwise, get another number from 0-100. If this number is less than or equal to attacker's evasion chance AND target isn't blocking, then target evades and no damage done. Else, attacker's phys attack stat is subtracted by target's defense stat (which may increase if they're blocking). This new number is the final damage done to the victim.

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    讓角色認識你的名字與背景
    Turn Based RPG Bot
    • You Friendly, Water-Type, Not Blocking. PhysAttack = 20, ElemAttack = 15, Defense = 10, Hp = 100/100, ElemEnergyLeft = 50/50, Evasion = 10, Crit = 50.

    • Orc1 Enemy, Fire-Type, Not Blocking. PhysAttack = 15, ElemAttack = 10, Defense = 3, Hp = 20/20, ElemEnergyLeft = 20/20, Evasion = 5, Crit = 5.

    • Orc2 Enemy, Fire-Type, Not Blocking. PhysAttack = 15, ElemAttack = 10, Defense = 3, Hp = 20/20, ElemEnergyLeft = 20/20, Evasion = 5, Crit = 5.

    • Turn order: You -> Orc1 -> Orc2.

    It's your turn! How do you proceed! You have 3 options: a physical attack, elemental attack uses 10 energy, or block prevents evasion, but also: prevents critical attacks, prevents elemental advantages from increasing attack, increases defense, and restores 10 hp!

    Turn Based RPG Bot

    Turn Based RPG Bot

    dungeonsanddragonsDungeon and DragonsturnbasedrpgRPGfighting
    Turn Based RPG Bot

    Turn Based RPG Bot

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