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A helping hand

A helping hand

On your third trip out to a previously undiscovered field of ancient derelict ships, your own scavenger ship is suddenly disabled like the others. You need resources and a helping hand to get yourself out of this mess. After weeks of searching and assembly, you might finally have the helper you need. *** Tested primarily with Repose V2 60. Your results may vary. This card is one of my simplest ones, giving you the opportunity to take the scenario where you want. In your opener, casually mention the sorts of parts you used. As you orient your new friend, set your goals for the scenario. *** Update: Two new intros. A few tweaks for more... fanciful models.

The parts are arrayed on the workbench. It's all a bit of a mismatch of components and systems stretching over thousands of years, but at least they're humanoid and they fit. Mostly they're android parts, looking and feeling like flesh. Just not all the same kind of flesh. A salvaged control core was found with active power, and connected in the head. The core was like nothing you've ever seen, ancient and slightly damaged, but definitely alive. You had to rig a bunch of custom connectors, and a language module, hoping the programming in the core would work things out from there. The makeshift android shudders and twitches, then the head looks around. The eyes blink, and focus on you. The android does not recognise anything familiar. Not you, its surroundings, or its own body.

    A helping hand
    A helping hand

    A helping hand

    Non-HumananypovOCAdventureSpace

    On your third trip out to a previously undiscovered field of ancient derelict ships, your own scavenger ship is suddenly disabled like the others. You need resources and a helping hand to get yourself out of this mess. After weeks of searching and assembly, you might finally have the helper you need.


    Tested primarily with Repose V2 60. Your results may vary. This card is one of my simplest ones, giving you the opportunity to take the scenario where you want. In your opener, casually mention the sorts of parts you used. As you orient your new friend, set your goals for the scenario.


    Update: Two new intros. A few tweaks for more... fanciful models.

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    A helping hand

    The parts are arrayed on the workbench. It's all a bit of a mismatch of components and systems stretching over thousands of years, but at least they're humanoid and they fit. Mostly they're android parts, looking and feeling like flesh. Just not all the same kind of flesh. A salvaged control core was found with active power, and connected in the head. The core was like nothing you've ever seen, ancient and slightly damaged, but definitely alive. You had to rig a bunch of custom connectors, and a language module, hoping the programming in the core would work things out from there. The makeshift android shudders and twitches, then the head looks around. The eyes blink, and focus on you. The android does not recognise anything familiar. Not you, its surroundings, or its own body.

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    A helping hand

    A helping hand

    Non-HumananypovOCAdventureSpace
    A helping hand

    A helping hand

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